Rimworld infestations - Jun 25, 2018 · Infestations will not spawn in rooms below -20C or so I believe, so if you cool your entire base down that much, or play on a very cold map, you can entirely prevent infestations from spawning where you don't want them to. Last edited by Astasia ; Jun 25, 2018 @ 7:22am. #6. Bill Kerman Jun 25, 2018 @ 7:46am.

 
A bug with infestations Pardon the pun But I have encountered what seems like a bug regarding infestations where if any of the bugs receive damage, it sets the entire group in agro-mode trying to attack me.. Pwm stocktwits

I honestly get excited whenever I start hearing that rustling noise. Meat for my animals, jelly to trade with exotic traders, skill ups for all my combat pawns and medics. In my endgame colony, I even use infestations as an opportunity to train my shooters' melee. Infestation in your base, melee block.6 comments. Best. Add a Comment. ProphetWasMuhammad • 1 yr. ago. Better Infestation. Not my mod, but makes infestation a lot cooler. Bugs will hunt for food, bring them back to their hives, and butcher the corpses. Sometimes, if they down a pawn, they'll also grab that and pull them back into their hives. I've had insects steal rice from me ...Current colony I didn't want to deal with infestations (most of my bases are under mountains, so I'm well versed in their shitty ways), made a room under a mountain nice and dark where they like to spawn about once a quadrum, with an incendiary trap right in the center, 4 stone doors and my colonists have not once even seen a bug.I thought tthe infestation requirements were: only in areas that have thick mountain rooves, and only near constructed buildings. I have constructed a few gates at entrances, you can see them at the western and northern cave entrances if you zoom in, but the infestations usually occur in the central parts of the caves.If like me you build most of your RimWorld colonies underground, chances are high you’ve encountered an infestation or two in your time. An insect hive, or a RimWorld infestation, will spawn in any area below an Overhead Mountain within 30 tiles of a colony structure. Yes, this includes a single piece of wall or a wooden door. You can see the infestation chance (IC) in an area by enabling Dev Tools (buttons will appear middle top of playing screen), view settings (3rd from the left) and ticking Draw Infestation Chance in the 2rd column; the darker the blue shading, the higher the infestation chance. The likelihood of the IC in a given area can be reduced by lighting ...RimWorld > General Discussions > Topic Details. MetaliCator Mar 9, 2020 @ 9:30pm. Hospital bed - Infection Chance Multiplier from room. So I made three or four days ago this hospital room with 5 Steel hospital beds and 5 Vitals Monitors. The room has sterile tile's and is always kept clean. Yet everyone keeps getting infections, I kept looking ...Giant infestation just needs all non ranged pawns equipped with plasteel swords, I smelt any below masterwork, set to attack instead of flee on sight from enemies. Even the ones with 0 to 3 or 4 skill will decimate their targets. This is very true, especially if they have 10-12+ skill because of the dodge chance.Sneak in at night and carefully drop mortar shells or chemfuel stacks relatively close together across the length of the infested area. Then toss in a frag or Molotov and use a standard melee/ranged battle line to take out survivors after the daisy chain of explosions finishes. SwashBlade • 1 yr. ago.Best. Add a Comment. When it runs out and you deconstruct it the ground below will be quarried ground which you cannot build them on.tl;dr. In my other post, I highlighted how it was possible to use a psycaster to periodically cast invisibility on a melee blocker to prevent them from being hit in a melee swarm attack.Here I'll explore 'invisiblocking' in more detail, looking at its limitations and uses in infestations and manhunter packs. A good psycaster that can pull off invisiblocking can completely counter most ...Now it’s time to talk about Rimworld infestation defense. While mountain bases are generally a great, naturally defensive choice, they do come with a distinct downside — Insect Hives. These hives spawn insects that tunnel up through the floor of any area that can’t be bombarded by outsiders.Submitted by: RimWorld Base. Last updated: March 9, 2023. Author of the Giddy-up! Core Mod: Roolo. The Giddy-up! Core Mod includes the core files for the Giddy-up! series. It does not add anything on its own but the other mods in the series depend on it. The purpose of this series is to add mounting in as many aspects of the …Apr 29, 2016 · Since bugs only spawn under tiles that have 'Overhead mountain' the easiest way to not get infestations is to prevent any tile like this from existing. (Though that means no deep mining) As for the person asking about thin roofs, in the past you could designate those as a no-roof zone, then remove the designation, and a constructed roof would ... You will then get an added option on the shaft to automatically transfer items between them. - Added power-transfer from the top layer to the lower layers. A set amount of power is split equally to each layer. - sk4p3g04t made retexture for this mod: DeepRim Retexture. - New icon textures made by Ontheheavens.Go to RimWorld r/RimWorld • ... Infestations will only start to spawn when thick roof tiles are unblocked, there can simply be just one tile on the entire map. Once an infestation spawns there's a 30 day grace period before the next infection can occur and yes multiple infestations can spawn even ontop of eachother so dealing with an ...Description: Infestations will no longer pop up on tiles that are considered Lit (30% light). This does not apply to deep drill infestation attacks, just random infestation attacks. Spawning light level is configurable. May not be compatible with any other mods that change how the infestation spawns. Let me know if there are any incompatibilities.RimWorld Tips: Mountain Base Infestations 101 OmegaConstruct 20 subscribers Subscribe 215 32K views 4 years ago This is a video guide on how to deal …Ideally you want to mix and match the appropriate weaponry type to the situation you find yourself in. This is the melee weapon tier system in the vanilla Rimworld: Blades: knife -> gladius -> Longsword. Blunts: fists -> club -> mace. Stab: Ilkwa -> spear. Blades have the highest raw damage, but poor armor penetration.Compatibility update for RimWorld 1.2. Changes: Swarming horde event has much higher chance (20% instead of 6.5%) to trigger with lower insect requirements (150 insects instead of 200) Discuss this update in the discussions section.Insectoids from Infestation attack after triggering old trap. Insectoids are animals. Uniquely, insectoids experience hypothermic slowdown instead of hypothermia. They have 100% Toxic Resistance, rendering them immune to toxic buildup from any source. When butchered, they give insect meat, which is disgusting for humans to eat.The best way to deal with infestations, hands down, is to wait for them to fall asleep. When the bugs are asleep you can send colonists in to melee the hives to death. Careful though, if they are within reach of an insect after they are done smashing the nest they will stupidly attack the insect and aggro all of them.The RimWorld Base is a website for all the latest Mods, Scenarios, Guides, Tools and tricks. Upload your own content or check out what others have to share! Facebook Twitter RssOn ice sheet the only place they can spawn is inside your base, so you just remove some roofs and walls and wait for hives to die. Insects will then aimlessly wander around …Infestations are triggered when you are under a heavy mountain/cave sort of tile and the temperature is too warm (I think). Both of these things can be checked by the little icons in the bottom right. If you are like me and don't like infestations at all, you can turn them off in the advanced settings before the game or avoid these overhead ...Ideally you want to mix and match the appropriate weaponry type to the situation you find yourself in. This is the melee weapon tier system in the vanilla Rimworld: Blades: knife -> gladius -> Longsword. Blunts: fists -> club -> mace. Stab: Ilkwa -> spear. Blades have the highest raw damage, but poor armor penetration.3 21 comments Best Add a Comment -RedditPoster • 7 yr. ago Yes, they are evil, but can be outplayed easily. Bugs are dumb. They will not follow colonists behind doors. You can …Mar 3, 2018 · Infestations can start in most biomes, almost anywhere. The only exception is icelands. The bugs like warmer, rocky areas, preferably dark caves. If you build in a cave, that area will be less likely to get an infestation. Build a variety of thick roofs for protection against drop pods, mortars and tornadoes. Roof types: Steel (Requires 50 steel) Solar (Requires research, 50 steel and 1 component and provides 50 watts power) Transparent... Allows you to remove overhead mountain "roofs" and even build Steel Roofs (roofs that stop Drop Pods).Giant infestation just needs all non ranged pawns equipped with plasteel swords, I smelt any below masterwork, set to attack instead of flee on sight from enemies. Even the ones with 0 to 3 or 4 skill will decimate their targets. This is very true, especially if they have 10-12+ skill because of the dodge chance.Oh sorry I think I made it u clear. When you're making a world the three special unmodded "factions" are the empire, insect geneline, and mechanics. From what I've looked up, if you remove the insect geneline you don't get hive events. If that assumption is correct, I was wondering if there was a way to re-add the events.1. These mods disable / weaken bugs to the point of being essentially a non-threat, so even if they show up, they won't be an issue: ez infestation. This mod makes those damn bugs weak and minimizes the number of bug spawn. your colonist can easily beat those bugs even with bare hands with this mod. No Infestation.In Rimworld, pollution is a toxic substance that accumulates on terrain and is detrimental to colonists. Its toxicity damages colonists and eventually leads to death if exposure lasts long enough. However, it also changes the landscape, and not always in a negative way. It strengthens insects, allows pollution-based species to live within it ...You can use the hallway (usually the part further away from the infestation) as a place to build fires and seal up without triggering the nest. Same applies if you are at later points in the game and are in the process of pre-clearing out areas around your base to add a buffer zone between your base and any active mining tunnels.infestations will apear not where u have fortified but under overhead mountains and have a higher chance of apearing in dark areas deeper in the mountain so if u build a large walled off mine deep in mountain and use some animals as a wall they can be dealt with fairly easily. #3. Wak Jun 25, 2017 @ 9:28pm.As a stress test, I threw 5 pawns up against a 130+ hive infestation (3 10,000-point infestations at the same time). You can find the clip of the test here . The formation I used consisted of 1 psycaster, 2 grenadiers, 1 secondary blocker, and 1 invisibility blocker.Sure. Either remove the infestation instance by rewriting the code or stop building your base underground. Here's something to think about though. I have never had any problem with infestations. They have always been easy to manage and I've enjoyed allowing them to mature on many occasions. However, they are now even easier to deal with than ...Disable infestations. You cant, but you can put a barracks at the front of a mountain and use flame traps And what not to put those mfs in their place painfully. I enjoy putting multiple heaters in any larger dug out room (they tend to pick the biggest room to spawn in but not always) and cranking them to 400°C lol.Infestations are pretty easy to deal with in multiple ways. First you can bait them to spawn away from your base the vast majority of the time and then pull them into a killbox. Second if they do spawn in your base they are fairly easy to clear because they have no armor penetration, so even low quality armor will negate most of the damage they do.The best way to deal with infestations, hands down, is to wait for them to fall asleep. When the bugs are asleep you can send colonists in to melee the hives to death. Careful though, if they are within reach of an insect after they are done smashing the nest they will stupidly attack the insect and aggro all of them.If you want to disable some events when u start new colony, go into the scenario editor and disable it. You can use the "destroy" command (first gear button) to simply kill the bugs if they appear. Ah, yeah that's a good idea. I hadn't even considered that.Rimworld is a game of thinking ahead. With that in mind, I tend to plan my base out in entirety before the first pawns even land. Here is the current base I just started with A15. I planned out the whole thing, ... Bug infestations are not catered for in this design. The hallways provide decent cover and vantage points, but the open rooms do not.There are also numerous ways of defending against and dealing with undermountain infestations. 1) Don't need a mod to do that. When setting up the game, there's an option in Vanilla to turn off the insect geneline under factions. The mechs as well. 2) You can give advice without the condescending "ez mode" snark.While you can prevent traditional infestations by chilling your base or filling in every tile with overhead mountain, the mod page (for Vanilla Factions Expanded - Insectoids) describes a new raid type that involves the insects digging up in a random place on the map and I don't see how you could stop that.Infestations Spawn in Darkness. BTW, if you use vanilla expanded cooking. Canned insect meat can be used like normal meat (it will be considered as canned meat). Insect meat also be used in making Tequila or liquidized into chemfuel if you have too much. theykilledk3nny • 1 yr. ago. You "exploit" the infestation mechanics to control where they spawn. I don't know if it's still up-to-date. I suppose it is, I don't think infestation mechanics have changed at all since A15. You basically create "infestation baits" I.E. unused rooms away from your main base for infestation to spawn in. The infestation mechanics are explained here:Submitted by: RimWorld Base. Last updated: May 3, 2022. Author of the Colony Manager Mod: Fluffy. The Colony Manager mod simplifies the most tedious parts of managing a fast growing colony. Set up production chains from raw resources to finished products, and your managers will make sure you’re never out of vital resources again.Go to RimWorld r/RimWorld • by Sushi-Burrito granite View community ranking In the Top 1% of largest communities on Reddit. A really bad infestation problem . A meteor hit an ancient danger that was on the other side of my map. I didn't think it was a big deal until i looked over a few days later to see a swarm of insects in the hundreds.An infestation consists of insectoids, including Megascarabs, Megaspiders, and Spelopedes that spawn near a hive to defend, attack, and chase unfortunate pawns nearby. These insects, on top of their overly-violent behavior, will also randomly dig at surrounding rock walls to expand the hive center.Temperatures under -8°C (17.6°F) gradually reduce the spawn chances, with the chance dropping to zero at -17°C (1.4°F). A well-lit base discourages insects from nesting, though it can still happen. From personal experience - WIKI is right. Having all rooms brightly lit resulted in infestations spawning exclusively in large dark bait room. I like to play my games with goal of making wealth climb into millions on Cassandra extreme. In rimworld, the more wealth you the harder the events are... Bigger raids, bigger mech drop pods, bigger manhunter packs, and bigger infestations. More nests more insects appearing from the nests, all events outnumber you 50 to 1.The only definitive way to prevent infestations is to not build anything you care about in the mountains. You can avoid building essential facilities such as …Infestations spawn by selecting one tile, then spawning all other hives in a radius around said tile. The selected tile must meet these six requirements: Tile must be passable. Tile …v.19 vanilla, colony started on yesterday's build. Building a huge mountain base and trying to bait infestations into a disconnected excavation, but when I popped on dev mode after a couple events where they decided to spawn in my freezer and rec room I'm seeing 0% chance in the bait room. Wiki says there needs to be a structure within 30 cells ...Put the door facing the bugs on "hold open" mod. Make you armoured pawn open the door, and then put the pawn stay on a tile just next to the door, inside the room. Give your …"Better Infestations" makes infestations more interesting, and gives you the option to have them spawn outside your home zone, eg. in a cave preferentially. "Anti Infestation Thumper" is a device you can build and it prevents infestations while it is powered. There is still risk of infestations if it loses power/during a solar flare.Infestations generally spawn in open areas beneath overhead mountain roofing. There are a couple factors that can increase the chances of them choosing one spot over another. Size of the available space, how clean it is, and temperature. Freezing Temps prevent their spawning if it gets cold enough, like in the negative digits.close it off , put some furniture in , throw molotov and close it off. Eventualy temprature will rise and most of them should die before they break the walls. this is so far most relialable way to deal with infestation , sadly whatever made of food within room and flamable items will be destroyed.RimWorld. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews ... Infestations are an easier form of center drop raids, to make up for the fact that building under a mountain prevents center drop raids. It's so you can't just completely ignore that mechanic (without some effort), and provides a late game resource ...Parts of it will collapse and make the entire infestation aggro your pawns. And Rimworld will find a way to have pawns wander into the infestations: Could be a zoning mistake, forgetting to assign a zone to a new pawn, or if nothing else a gourmand having a break and deciding insect jelly is worth the risk.My strategy for infestations is to bottleneck them at the door, while having 3x superb geared tough melee figters with painstopper hold the line and the rest fire from behind them. Last time I managed to kill entire infestation of 18 hives in the row without any of my colonists going down (althrough my front melee fighter lost two toes and a hand).Third, which I won't get into fully in this video, is the ability to build a base under the mountain. These are the absolute best defensible positions in Rimworld but do come with their own dangers - namely infestations. Four - The next criteria I look at when trying to find a perfect map is if it has a river or not. River maps are ...Leave a couple piles of stone blocks up by the entrance. at the end of the corridor make a 1-2 tile wide path that winds back and forth with stone chunks every other space to slow the bugs down and allow them to bunch up. Cover the floor with wood floors. Wood walls in the winding corridor would help too. Infestations only work when you have Overhead mountain roof on your base and/or from deep drillers... So if you have neither the chance for infestations is a whooping 0%. #6. gimmethegepgun Mar 2, 2021 @ 12:49am. Note that if an infestation does occur, they are not limited to being under mountain.Nov 23, 2017 · Sure. Either remove the infestation instance by rewriting the code or stop building your base underground. Here's something to think about though. I have never had any problem with infestations. They have always been easy to manage and I've enjoyed allowing them to mature on many occasions. However, they are now even easier to deal with than ... 3.4K votes, 196 comments. 437K subscribers in the RimWorld community. Discussion, screenshots, and links, get all your RimWorld content here! Advertisement Coins. 0 coins. ... Infestations with giant-ass bugs that appear directly in your base tend not to be fun, which is where I draw the line. I design my mountain bases in ways that mitigate ...Go to RimWorld r/RimWorld • ... There's an option for "swarming infestations", like if you leave hives up and there are too many bugs active on the map it will quietly spawn in another 60% of an infestation near the other bugs. Kinda like a "pheromones build up from critical bug mass" roleplay thing, but I found it turned standard infestation ...Showing 1 - 6 of 6 comments. Assault Raifu May 23, 2017 @ 8:09am. You won't believe it, but steel walls are the best way to create an oven. They burn very slowly, but produce as much heat as wooden wall does. #1. Ashardalon May 23, 2017 @ 8:32am. you cant grow steel and it has other functions lategame. while lategame wood is only …No Infestation Mod. The No Infestation Mod removes all infestation events from your game (in case you always forget about turning it off in the scenario editor). You can still spawn them with dev mode. The infestation event (including deep drill infestation) should never ever appear ever forever ever again ever like never before really no joke!So you get a massive hive infestation in your Rimworld game and don't want to get loads of injuries on your colony well here is how. I show you how to do it ...Natural infestations require an area larger than 1x1, where at least one tile has the overhead mountain roof, within 30 tiles of a colony structure. They are centered around a single "valid" tile, which must have a temperature higher than -17°C (1.4°F). Temperatures under -8°C (17.6°F) will gradually reduce the spawn chances in that area.Quote from: Jean on June 26, 2020, 12:43:30 PM 3 walls segments never prevented infestations. They sure would Jean, the room I'm describing has only 3 overhead mountain tiles, so if I'd cover those tiles with walls, they would prevent infestations on those tiles just like if it was never mined in the first place.If you want to disable some events when u start new colony, go into the scenario editor and disable it. You can use the "destroy" command (first gear button) to simply kill the bugs if they appear. Ah, yeah that's a good idea. I hadn't even considered that.TL;DR: Infestations have a cooldown of 20 days. Glowpods expire after 1 season and 4 days. Glowpods expire after 1 season and 4 days. These happy little night lights are useful for more than just comforting colonists while they sleep in a hideyhole.Infestation spawn according to wiki :D Temperatures under -8°C gradually reduce the spawn chances, with the chance dropping to zero at -17°C. RIMWORLD hold my beer. comments sorted by Best Top New Controversial Q&A Add a CommentShowing 1 - 15 of 16 comments. Madman666 Sep 7, 2016 @ 3:37pm. Peg leg will have 50% move speed compared to normal, so you'll have 75% move speed overall. And you doctor can fail during surgery and remove something he shouldn't (like stomach or brain). Otherwise no - no negative aspects whatsoever))Earlier in the game, I had an infestation spawn in my base, which was insanely irritating to take care of. I had made sure to keep as much of my base out of the mountains as possible, but there were still some small spots. Infestations only spawn under rocky and mountain roofs, near colonist structures, so my plan was to dig out a huge cave and ...RimWorld. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews ... I bought a doomsday rocket launcher when the infestation was smaller; however, it just put a little dent into the hive, so I just reloaded and researched mortars. Afterwords, I built two mortars but the hive is unfortunately located in a mountain ...Infestation. Infestations are an event and a serious threat in which a number of hives are spawned, alongside insectoid defenders. They can happen randomly or can be caused by a quest; quests will warn you if this is an outcome. Infestations can also occur upon entering rooms in an ancient complex; you will get no specific warning for this quest.Grubs are a type of beetle larva that can cause extensive damage to your lawn. They feed on the roots of grass and other plants, leaving your lawn looking patchy and unhealthy. If you’re dealing with a grub infestation, it’s important to ta...

Dig to 1 square away from the edge and stop. --You mention roofing, but mountain top is your friend. It insulates far better than built roofing. --Build a "honey pot" for infestations as soon as possible to increase chance of infestation there instead of in your base.. Dayz flagpole

rimworld infestations

Support the channel: https://www.patreon.com/pixelrookieOne of coolest new features in Rimworld Biotech is the sanguophage (vampire) xenotype. Our vampire's...My base 'Sun Village' (Randy Random, Rough, Year 2) was infested in the bedroom area with 3 hives and about 5 mega scarabs, 5 medium /small scarabs. Being granite walls I thought fire from incendiary launchers would be contained, I was wrong. It killed the infestation but also 2/3 of the base. The raid that broke through my walls killed the ...So you get a massive hive infestation in your Rimworld game and don't want to get loads of injuries on your colony well here is how. I show you how to do it ...Sep 19, 2023 · 6.3 Turrets. For defensive constructions against threats, see Defense structures. Getting attacked, whether by tribals, pirates, hordes of angry animals or by something more alien is a common event in the rimworlds. Defense against these attacks is one of the keys to having a successful colony. This page details different tactics for defense ... The hive doesn't deteriorate for a long time after the first wave spawns (and dies). Also, because the first wave spawns instantaneously, no stragglers (scarabs and pedes) will spawn for a considerable amount of time. All above means that if you kill all insects quickly, you can install your orbital trade beacon in between the hives.Infestations spawn in a room that is the deepest under a mountain, that is also dark, and that has furniture in it. ... Yes, dunno about OP but many players are unaware that there's an insulation component to temperature in rimworld. One-thick walls have poor insulation, two-thick have moderate insulation, three-thick have maximum insulation ...Quarry: A large pit dug into the ground for digging, found in the Production menu. Mini Quarry: A small pit dug into the ground for digging. Has less health than the regular quarry, found in the Production menu, as an option for the standard Quarry. Quarry platform: A platform quarry workers will haul resources to. Must be placed near a quarry, preferably near the ladders.An infestation consists of insectoids, including Megascarabs, Megaspiders, and Spelopedes that spawn near a hive to defend, attack, and chase unfortunate pawns nearby. These insects, on top of their overly-violent behavior, will also randomly dig at surrounding rock walls to expand the hive center.NEW FEATURES. Ruins. -Ruins are generated through quests and can be captured as bases. They can contain loot and enemies. -Added 4 types of ruins that are generated through quests. -Loot found in ruins can be converted into buildings on a workbench. -Added treatise, functions as medieval skill trainers that can be activated to gain experience ...I'm trying to disable chance of infestations, but I can't seem to find a "def" file for it. Which one may that be? P.S, I know infestations are a part of the game, however, I don't find them fun. I watched a video on how they work and it's kind of just BS. They should have less chance to be able to burrow through your walls/floors/roof depending on what …tl;dr. In my other post, I highlighted how it was possible to use a psycaster to periodically cast invisibility on a melee blocker to prevent them from being hit in a melee swarm attack.Here I'll explore 'invisiblocking' in more detail, looking at its limitations and uses in infestations and manhunter packs. A good psycaster that can pull off invisiblocking can …Wish I knew how to mod rimworld so I could update this myself. Just had an infection occur on my map! It sucked! I had to scrap my plans of building a bedroom underneath a mountain for fear of it happening again!So I've played rimworld for a while (just discovered this subreddit recently). I've gotten used to handling the various disasters that occur, and while sometimes you just can't handle it due to bad luck, usually there's a best way of handling things. Bedrest for illnesses. Good hospital room for gunshots. Limited flammable supplies for fires.I may have that compleatly wrong. From my experience, bugs tend to spawn in eclosed dirty and dark areas with overhead mountain. I exploit this by making a locked wooden room with incendiary mines deep in a mountain away from my base. Insect bait. Click on the little white house in the bottom corner, its a roof map.Maggots can be a hazard to people and animals if they are ingested or if they get on the body. It is possible for maggots to infest living tissue in a condition called Myiasis.Despite being several years (and versions) old, this video is still accurate, and might help you manage infestations better. Perhaps the only change you'd have to worry about is that infestations spawn within a 30-block range of a player-built structure or furniture -- floors won't count.176 items. Description. This mod is still being worked on to give more reinforced floor types overall. Including different patch types for other mods. Small mod to add a reinforced floor type that will prevent infestations from spawning on within your mountain caves when you use the reinforced floor. However, these floors are not cheap to build ...Open that save, search for it and see how it's setup in the XML, and you can then copy-paste it to your old save and put it in the right spot. It shouldn't be too hard, it will be under the scenario. 2. Immortalporg • 4 yr. ago. I'm going to assume it hasn't been changed since I last looked at it, but you can edit the 'Incidents' (if ....

Popular Topics